Bento Element
This is the base element that all of Bento GUI is built on top of, and it is a complete replacement for Minecraft UI widgets. Below you will find elements that extend this abstract class and do things.
PanelTextElementAbstractTextFieldModelRendererImage
Builder methods:
If a builder method has “getter” or “setter” underneath it, it means that the class has a corresponding getter or setter.
position: The position.- setter
dimensions: The dimensions.- setter
width: The width.- getter / setter
height: The height.- getter / setter
minDimensions: The minimum dimensions.- setter
minWidth: The minimum width.- getter / setter
minHeight: The minimum height.- getter / setter
maxDimensions: The maximum dimensions.- setter
maxWidth: The maximum width.- getter / setter
maxHeight: The maximum height.- getter / setter
margins: The margins.- getter / setter
padding: The padding.- getter / setter
alignment: The horizontal and vertical alignments.- setter
horizontalAlignment: The horizontal alignment.- getter / setter
verticalAlignment: The vertical alignment.- getter / setter
alignLeft: Sets the horizontal alignment to the left.alignCenter: Sets the horizontal alignment to the center.alignRight: Sets the horizontal alignment to the right.alignTop: Sets the vertical alignment to the top.alignMiddle: Sets the vertical alignment to the middle.alignBottom: Sets the vertical alignment to the bottom.tooltip: The tooltip.- getter / setter
tooltipDelay: The tooltip delay before it appears.- getter / setter
renderOperations: The render operations.- setter
onHoverChanged: The function to run when this element’s hover state changes.- setter
onFocusChanged: The function to run when this element’s focus state changes.- setter
Class methods:
If a class method has text underneath it, it means there are other variants of that method. Local methods return values in local space, rather than screen space. Inner methods return values that take into account the padding of the element. Auto methods affect whether a length should expand to fill up the available space. Min and max should be self explanatory.
getX: Gets the x position.- local
getY: Gets the y position.- local
setX: Sets the local x position.setY: Sets the local y position.getWidth: Gets the width.- min / max / auto / inner
setWidth: Sets the width.- min / max / auto
getHeight: Gets the height.- min / max / auto / inner
setHeight: Sets the height.- min / max / auto
setDimensions: Sets the dimensions.- min / max / auto
setPositionAndDimensions: Sets the position and dimensions.getLeft: Gets the x position of the left edge.- inner / local / local inner
getRight: Gets the x position of the right edge.- inner / local / local inner
getTop: Gets the y position of the top edge.- inner / local / local inner
getBottom: Gets the y position of the bottom edge.- inner / local / local inner
isActive: Returnstrueif this element is active.isEnabled: Returnstrueif this element is enabled.isVisible: Returnstrueif this element is visible.isHovered: Returnstrueif this element is hovered.isFocused: Returnstrueif this element is focused.isTangible: Returnstrueif this element is tangible.isRendered: Returnstrueif this element is rendered.isSelected: Returnstrueif this element is selected.isKeyboardFocused: Returnstrueif this element is focused via keyboard.setActive: Sets the active state of this element.setEnabled: Sets the enabled state of this element.setVisible: Sets the visibility of this element.setFocused: Sets the focus state of this element.getParent: Gets the parent of this element.setParent: Sets the parent of this element.getAlpha: Gets the alpha.setAlpha: Sets the alpha.